Tuesday, 1 November 2016

Some Sensible Advice About How To Launch Your Career

http://www.huffingtonpost.com/rahis-saifi/tips-for-entering-the-ani_b_12220490.html

Huffington Post's Business and Technology Writer Rahis Saifi wrote a smart blog entry a couple of weeks ago, about how to get started in an animation career.  He makes good sense,  suggesting that you create an on-line portfolio, look for an industry mentor, check for jobs on line.  He also warns about losing your enthusiasm, getting discouraged and dealing with the realities of the biz.
Here's the Link

Monday, 17 October 2016

Useful Resources...

If you are not already a member of these sites you should consider joining if you are interested in a career in 3D CG.

https://www.artstation.com/
http://www.cgsociety.org/

By looking closely at the work posted on these sites by industry professionals and students a like, you will begin to get an idea of the standard you will need your work to reach to be employable when you graduate in 2017.

Wednesday, 5 October 2016

Interesting post!

Thought you may all find this post interesting. If you don't know Ed Hooks you should sign up to his mailing list as he has really interesting things to say about the animation industry and where it's heading...

https://t.e2ma.net/message/g60kq/8v3t4

Wednesday, 28 September 2016

Task 1

Semester 1 focuses on evaluating your strengths and interests, and actively connecting them to a career path and industry expectations.

Through the research you’ll conduct for this module you will build a deeper knowledge and understanding of the specific job roles that interest you most. And with this knowledge you’ll be able to identify your developmental needs and devise a personal learning strategy for the remainder of this course.

This means that from now on you are expected to take increasing responsibility for the methods and the media you work with.

Task 1
Presentation
Give a 10 minute presentation, based on research into two alternative career paths in Animation or associated careers within the Animation Industries. This presentation must: be a comparative evaluation of these two chosen career options include interviews with people in those careers

Research Project
Working independently, conduct research into two areas of specialist animation practice (two jobs or roles) that you’ve identified as potential career goals. 

The results of your research will be condensed and formatted to create an Assessed 
10 minute Presentation (PowerPoint or similar) together with a hand-in file of your independent research. 

For this research project your first aim should be to investigate what the jobs or roles entail, the typical entry requirements for applicants, and the potential career routes available in this field of animation practice.

Your research should be a combination of:

Primary Research (or Field Research). 
This will involve collecting evidence by interviewing 10 or more practitioners and employers (case studies) in order to develop a deeper understanding of this area of practice in relation to skills and the needs of industry. N.B. not everyone will reply to your questionnaire so factor this in to the number of people you canvas. Realistically it would be wise to expect a 1 in 4 response rate. YOU HAVE BEEN WARNED!

Secondary Research
Books, magazines, journals, documentaries, on-line evidence; this kind of research should be critically evaluated as there may be interesting contradictions. Some of this material may even represent marketing or publicity; or it may be dated in relation to technology and procedures. 

Research Project Presentation 
  • 10 minutes maximum (you will be timed). 
  • All group members will take a turn at presenting.
  • Evidence of primary research (based on 10 Case Studies ). 
  • Evidence of secondary research (see above)
  • 1 copy of your on-screen presentation (e.g. PowerPoint) on disk to be handed in. 
To succeed in this module during this semester you will need to:
  • Contact practitioners (case studies) early on and use methods such as questionnaires as a means of comparing and critically evaluating responses. 
  • Regularly meet with your peers and tutor to evaluate evidence and push the ambition of the investigation.
  • Collaborate and share information. 
  • Rehearse, polish and deliver your findings in a professional manner.
  • Hand-in materials: edit, annotate and format your independent research work as a .pdf document.
  • Demonstrate initiative and planning in relation to setting up work experience, entrepreneurial activities or study opportunities post Semester 2. 

Welcome 2016/17

Welcome!


This blog is going to be used as a communication tool and a learning resource for the ANIM3014 module. Your projects, activities and reminders of deadlines will be posted 
here, so please enter your email address in order to receive notifications. The Module 
Guide (an overview of the module and what is expected from you over the coming 
year) are available from the pages tab.

You will see a list of websites on the right of the page. Please take the time to look at 
them, as they will provide useful links relating to careers and professional practice. 
I will be adding to this list throughout the year and would like you to contribute so if you 
find an interesting website related to animation careers or professional practice, tell me about it (leave a comment on here or email me) and I will put it on the blog.